Sep.26

c++ Vulkan Engine

Developed a custom game engine in C++ using Vulkan for graphics rendering and PhysX for physics simulation. Collaborated with a colleague who specialized in shader development while I handled the C++ programming. Together, we built an advanced terrain generation system capable of producing highly detailed landscapes.

 

Latest projects

Sep.25

Lumion – Downloadmanager

I developed the download and update manager for Lumion. This unified manager handles downloading, installation, and updates, all within an interface that maintains the same styling as the rest of the Lumion ecosystem.

 

Latest projects

May.21

Feb.16

Pixel Tower

THE BRIDGE is a project from Dropstuff and has been realized by a live connection between two large-screen units which were connected to each other via the internet, and on both sides provided with special detection cameras. Visitors on both sides could see each other and live locally, playing a game together. It were initially linked between Sergels Torg in Stockholm and the Plein in The Hague. Later, stationed at TodaysArt Festival in Scheveningen.

 

 

Latest projects

Feb.16

Unfated

Unfated is a role playing game set in a mythical fantasy setting where your actions will shape the world. It features powerful deck building mechanisms that offers a strategic and tactical depth not often seen in modern RPGs. Procedurally generated landscapes and adaptive storylines give life to a dynamic world where you and your party will rise to walk among gods and giants.

 

 

Latest projects

Feb.16

Skies of Saturn

Skies of Saturn is an exploration game for PC and touchscreen devices that provides a unique and tranquil experience for players of all ages. The game is mainly an aesthetically pleasing, relaxing experience and the progression is based around the never-ending cycle of life and death.

 

 

Latest projects