Profile

van den Bree Daniël

Daniël van den Bree

Software Engineer

Hi! My name is Daniël van den Bree, 37 years old, born in the Netherlands. I’m a software engineer with over 10 years of experience specializing in C++ for game engines, generating meshes from geospatial data (OpenStreetMap and satellite / height maps from ESRI), and building infrastructure for installing and updating software products. While these are my key areas of expertise, I’m adaptable and ready to contribute to any aspect of the project where my skills can help the team.

Latest projects

January 2016 - present

Lumion – OpenStreetMap

Software Engineer

I integrated OpenStreetMap vector-tile data generation capabilities into Lumion.

 

2020 - present

Lumion – Downloadmanager

Software Engineer

I developed the download and update manager for Lumion. This unified manager handles downloading, installation, and updates, all within an interface that maintains the same styling as the rest of the Lumion ecosystem.

 

2016 - present

c++ Vulkan Engine

Software Engineer

Developed a custom game engine in C++ using Vulkan for graphics rendering and PhysX for physics simulation. Collaborated with a colleague who specialized in shader development while I handled the C++ programming. Together, we built an advanced terrain generation system capable of producing highly detailed landscapes.

 

February 2014 - August 2014

Skies of Saturn

Software Engineer

Skies of Saturn is an exploration game for PC and touchscreen devices that provides a unique and tranquil experience for players of all ages. The game is mainly an aesthetically pleasing, relaxing experience and the progression is based around the never-ending cycle of life and death.

 

 

November 2014 - December 2014

Unfated

Software Engineer

Unfated is a role playing game set in a mythical fantasy setting where your actions will shape the world. It features powerful deck building mechanisms that offers a strategic and tactical depth not often seen in modern RPGs. Procedurally generated landscapes and adaptive storylines give life to a dynamic world where you and your party will rise to walk among gods and giants.

 

 

August 2014 - October 2014

Pixel Tower

Software Engineer

THE BRIDGE is a project from Dropstuff and has been realized by a live connection between two large-screen units which were connected to each other via the internet, and on both sides provided with special detection cameras. Visitors on both sides could see each other and live locally, playing a game together. It were initially linked between Sergels Torg in Stockholm and the Plein in The Hague. Later, stationed at TodaysArt Festival in Scheveningen.

 

 

Employment

February 2014 - December 2014

FourceLabs

Software Engineer
July 2011 - April 2012

J-CDS

Software Engineer
January 2009 - December 2009

Ziggo

Callcenter - technische afdeling

Education

2000 - 2004

VMBO (Kader)

Elektrotechniek & installatietechniek

Let's keep in touch