Profile
Daniël van den Bree
Software Engineer
I offer full project management from start to finish, ensuring a smooth and efficient development process. Clear and regular communication is key, so let’s stay connected throughout the project to achieve the best results.
Latest projects
Developed a custom game engine in C++ using Vulkan for graphics rendering and PhysX for physics simulation. Collaborated with a colleague who specialized in shader development while I handled the C++ programming. Together, we built an advanced terrain generation system capable of producing highly detailed landscapes.
Unfated is a role playing game set in a mythical fantasy setting where your actions will shape the world. It features powerful deck building mechanisms that offers a strategic and tactical depth not often seen in modern RPGs. Procedurally generated landscapes and adaptive storylines give life to a dynamic world where you and your party will rise to walk among gods and giants.
THE BRIDGE is a project from Dropstuff and has been realized by a live connection between two large-screen units which were connected to each other via the internet, and on both sides provided with special detection cameras. Visitors on both sides could see each other and live locally, playing a game together. It were initially linked between Sergels Torg in Stockholm and the Plein in The Hague. Later, stationed at TodaysArt Festival in Scheveningen.
Employment
Education
HBO Bachelor Informatica
2009 – 2015 (afronding opleiding)
HBO Bachelor Informatica Propedeuse bachelor...
Getuigschrift behaald aan Haagse Hogeschool / TH Rijswijk in Den Haag in maart 2010
MBO Middenkader/specialist ICT-beheerder...
Diploma behaald aan Regionaal Opleidingen Centrum in ZOETERMEER op 2 juli 2008
VMBO (Kader)
Elektrotechniek & installatietechniek