using UnityEngine;
using System.Collections;

public class Enemy : MonoBehaviour 
{
    public GameObject shield, center;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
        //shield.transform.localRotation = Quaternion.Euler(0, Time.realtimeSinceStartup * 10, 0);
        center.transform.localRotation = Quaternion.Euler(0, -Time.realtimeSinceStartup * 10, 0);
	}
}
