Initialize engine version: 4.6.0b20 (a3ecf55f1347)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 9.18.13.4788]
    Renderer: NVIDIA GeForce GTX 660 Ti
    Vendor:   NVIDIA
    VRAM:     1989 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.117 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\System.Core.dll (this message is harmless)
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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: E:\_GAMEDEV\_LUDUMDARE\32\Build\PC\v4\LD32_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.361699 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 996.
Total: 0.540216 ms (FindLiveObjects: 0.029545 ms CreateObjectMapping: 0.013062 ms MarkObjects: 0.122847 ms  DeleteObjects: 0.015239 ms)

UnloadTime: 1.376509 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 992.
Total: 0.495431 ms (FindLiveObjects: 0.023325 ms CreateObjectMapping: 0.012440 ms MarkObjects: 0.135909 ms  DeleteObjects: 0.010574 ms)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

